
Valuable insights from real classroom experiences.

What happens when technology and STEAM learning are integrated with intention? Transformation. In this keynote, Daphne explores how students build 21st century skills and experience meaningful growth through thoughtfully designed learning. She shares her journey from basic technology use to more intentional practices, showing how scaffolding fosters success, redefines failure, and builds communication, collaboration, and critical thinking. Through personal stories, educators will rethink how they design learning environments that empower students to take risks and take ownership of own their learning.

What do Tetris, Mario, and 80s Nintendo have to do with preparing today’s students for tomorrow’s world? Everything. In this high-energy keynote, Daphne explores how a generation learned perseverance, collaboration, adaptability, and agency not through instruction, but through experience. Through powerful stories and classroom connections, educators will rethink how they design learning environments where students aren’t just completing tasks but taking ownership and becoming learners who can respond with confidence when it matters most.

What happens when girls see themselves in STEAM? Endless possibility. In this keynote, Daphne shares personal stories of growing up labeled a “tomboy,” navigating a world where technology wasn’t designed with her in mind, and the moments, mentors, and impact that shaped her path. Through reflection and real-world connections, she explores how these experiences influence identity, confidence, and opportunity. Attendees will leave inspired to empower young girls, challenge stereotypes, and create environments where young girls see themselves as capable, confident innovators.
Proven strategies to enrich your educational community.

Audience: Educators
Foster perseverance and develop problem-solving and computational thinking skills with our youngest learners. Explore a variety of ways to develop creativity, collaboration, and communication skills through the integration of coding and robotics into academic programs.

Cultivate creativity and enhance problem-solving and computational thinking with coding and robotics. In this workshop, educators will learn how to create an innovative K-3 learning environment, integrating these technologies to inspire a lifelong love of learning and drive student engagement.

Introduce computational thinking to young learners in this hands-on workshop for students that integrates literacy and no-tech coding. This literacy-driven activity offers student opportunities to use critical thinking and problem-solving skills while exploring a fundamental concept of CS.

Develop essential 21st century skills such as problem-solving and creativity through this workshop focused on literacy and the design process. This hands-on activity introduces the principles of cause and effect and can be customized to align with program-specific curriculum goals.

Audience: Educators or Students
Learning to build algorithms develops design thinking and problem-solving skills while encouraging creative thinking and innovation. Students will learn to program interactive stories and educators will explore how to weave these programming concepts throughout academic programs.

Targeted at teaching creative problem-solving, this workshop focuses on fundamental STEAM principles and 21st-century learning skills. Students will explore computational thinking through interactive activities that offer a range of hands-on challenges requiring collaboration and perseverance.

Build an engaging learning environment by integrating coding fundamentals into academic programs. This workshop introduces block coding, guiding students or educators in creating interactive projects with cross-curricular connections, enhancing 21st century skills development.

Captivate students through experiential learning. This workshop introduces block coding with microcomputers emphasizing hands-on learning while enhancing practical skills. Attendees will explore how to use interactive projects to make cross-curricular connections and enrich learning.














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